Ghost Recon: Wildlands (My Review)

Ghost Recon: Wildlands drops players into a war-torn version of Bolivia, where the drug cartel has overtaken the government and has a stranglehold on the country’s economy. The ghosts are on a revenge mission that will take them all over the enormous sandbox, taking out every general in the cartel until they work their way up to the top jefe, El Sueno. Players can tackle this daunting task solo (with the help of 3 AI soldiers) or with a squad of up to three additional friends.

The gameplay itself varies quite a bit based on whether players are solo or playing online with friends. When playing alone with the help of the AI squad, the player must offer commands and call out targets if they want to stay stealthy and avoid loud shoot outs. The AI team members aren’t the smartest we’ve ever seen, but they can manage to get the job done if players spend early skill points on leveling up the squad branch of their talent tree. This gameplay experience is fun at first, but does start to get a bit boring after the first few regions. Playing the boss and calling out shots for each team member is rewarding when everything goes to plan, but Wildlands is so clearly meant to be played with a real group of friends that it is hard to go back to solo play after a few hours with a squad.

You can jump in and out of any public game you wish, or you can have up to 3 friends together in a group. Now for the good news first. When you have 3 quality friends who work as a team and communicate, then you’re truly getting the best that Ghost Recon Wildlands has to offer.

When you have other people in your squad their individual actions and outcomes will affect you as well. Let’s say you want to infiltrate a base and go after some objective, and someone in your party decides to drive a car right in the middle of the base with horn blaring, well thanks to that guy you now have an entire armed base drawing guns immediately. On the plus side, another good point about the multiplayer aspect is how if you have a mission already completed and you join someone who is working on that mission, you will still earn XP and rewards from the mission, but your character progression will be halted until you move onto a mission you haven’t done yet.

But some drawbacks of multiplayer is that you don’t share resources. If you’re in one building and your teammate finds resources in another building right next to you, then you have to go into that building just to collect the resources. This is an impact because you have to wait for everyone to make sure they get their medals or resources before you continue on, or you’ll leave them behind.

Another drawback of the multiplayer experience is that if you have only one other teammate, then the other 2 squad members that you did have when playing solo vanish. There is no AI to fill in any empty multiplayer slot, so unless you have 3 other friends to play with, you’re going to have a small squad.

The real stars of the show though, are the Bolivian setting and the variety of objectives and individual locations found within each region. Infiltrate a mountainside dig site, a cocoa farm, steal a plane, hijack an armoured convoy, take out a boat to silently infiltrate a drug barge, each mission type and location feels different enough to provide the variety needed in this type of open world experience. Coming from Ubisoft that’s expected, and in a lot of ways the placement of story missions, side missions, and various collectibles, has a sense of familiarity to it. And repetition due to the sheer size of it all. But like with The Division’s Manhattan setting, the Bolivian backdrop to Ghost Recon Wildlands is a visually and culturally rich place to spend several hours in.

That being said, the weather effects and day-night system are exceptional, and add additional layers of variety to missions where you’re basically doing the same thing over and over. Infiltrating a compound at night during a thunderstorm is quite different to doing the very same thing on a bright and sunny morning. And it’s not all jungle too, with a variety of landscapes ranging from forest to desert to snowy mountains and even tropical island resorts.


  • Amazing visual and lotto different settings to explore
  • Amazing multiplayer… it’s fun
  • Great weather effects


  • Some unpolished features like the non-variaty  with the radio (always the same content over and over), some of the AI is a little dumb and predictable when you re-do a mission.
  • Thanks Ubisoft Paris for downgrading the graphics and not always polish game. #UbisoftParis.
  • After finishing the game, there’s alot of boring mission or less-challenging ones (especially for the finals ones).

Rating: 8/ 10

Thanks to games like The Division, Ubisoft has really grown in leaps and bounds in terms of sandbox development and now they have directly applied what they’ve learned to the Ghost Recon series, and that’s only one reason why you should be very, very excited. Ghost Recon Wildlands from Ubisoft Paris is a little bit Far Cry, a little bit Just Cause, a dash of Grand Theft Auto, a sprinkling of The Division, and every bit a Ubisoft Open World Game.